NIRSA | NIRSA Flag Football Rules and Interpretations - Rule 3
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RULE 3. PERIODS, TIME FACTORS, SUBSTITUTIONS

LAST 2 MINUTES

3.2.7 SITUATION: Inside the final two minutes of the second or fourth period, A1 (a) advances the ball across the zone line-to-gain and is deflagged inbounds; or (b) advances the ball across the zone line-to-gain, runs five more yards and flag guards before stepping out-of-bounds.  RULING: In (a), the clock stops for the first down and will start when the Referee marks the ball ready for play.  In (b), the clock stops for the player stepping out-of-bounds and will start on the snap, regardless of whether or not the penalty is accepted.

TIE BREAKER

3.3.3 SITUATION: During the first tie breaker A1 throws a forward pass which is intercepted by B1.  On the return B1 throws a backward pass which is intercepted by A3.  RULING: Team A must score a touchdown.  If they do not, it is Team B’s ball first and goal at the Team B 10 yard line.

ILLEGALLY CONSERVING/CONSUMING TIME

3.6.1 SITUATION A: As the game clock is running near the end of a period, Team A stalls and allows the 25 second count to expire. RULING: Delay of game penalty.  The Referee shall order the game clock started on the next snap.

3.6.1 SITUATION B: Team A, losing, is deflagged with 10 seconds left in the game.  They line up quickly and snap that ball prior to the Referee marking it ready for play.  There are 2 seconds on the clock.  RULING: Delay of game penalty.  The Referee will start the game clock on the ready as Team A is attempting to conserve time.  Prior to sounding the whistle, the Referee will inform the Team A Captain that the game clock will start on the ready.

SUBSTITUTIONS

3.7.1 SITUATION: Corec Team A has 9 players on the field.  Male A9 realizes this and runs toward his end line to get off the field:  (a) he steps over the end line (a) prior to the snap; or (b) he steps over the end line after the ball is snapped.  RULING: Illegal Substitution.  In (a) Dead Ball Foul and (b) Live Ball Foul.

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